Mobile apps for work that happens away from a desk

An app store listing is not a business system. Useful mobile software is a client: it signs in, reads and writes your API, handles poor networks, and respects the same permissions as the web console. We build iOS and Android applications as part of a product architecture, not as a slideshow of screens that cannot survive a password reset.

When a mobile app is justified

Build a mobile app when the job happens away from a desk: field capture, on-the-go status, camera or device sensors, push-driven response, or a consumer habit that a responsive website cannot match. Do not build an app because a competitor has one or because a pitch deck looks incomplete without store badges.

Problems this work is for

What we typically include

Where this usually shows up

How mobile work runs

  1. Discovery

    Device jobs, offline needs, store constraints, and whether web would complete the same job with less overhead.

  2. Scope

    Screens, OS versions you will support, push, camera or location permissions, and a first-store release that is not every idea.

  3. Architecture

    API contracts, auth, analytics events, crash reporting, and how TestFlight or internal testing will work.

  4. Build and review

    Slices on real devices. Review includes permission prompts, poor network, and the logged-out path.

  5. Store launch

    Listings, privacy text that matches what the app does, signing, and a monitorable first version. Then iterate.

Start with the job that happens on a phone

Tell us who is holding the device, what must sync, and whether an API already exists. We will say if you need mobile, web, or a backend first.

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